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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html">RayPerceptionInput</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Contains the elements that define a ray perception sensor.  <a href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#details">More...</a><br /></td></tr>
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<tr class="memitem:classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput">RayPerceptionOutput</a></td></tr>
<tr class="memdesc:classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput"><td class="mdescLeft">&#160;</td><td class="mdescRight">Contains the data generated/produced from a ray perception sensor.  <a href="namespaceUnity_1_1MLAgents_1_1Sensors.html#classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput">More...</a><br /></td></tr>
<tr class="separator:classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html">RayPerceptionOutput.RayOutput</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Contains the data generated from a single ray of a ray perception sensor.  <a href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><b>DebugDisplayInfo</b></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Debug information for the raycast hits. <br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1DebugDisplayInfo_1_1RayInfo.html">DebugDisplayInfo.RayInfo</a></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html">RayPerceptionSensor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A sensor implementation that supports ray cast-based observations.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html#details">More...</a><br /></td></tr>
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<tr class="memitem:namespaceUnity_1_1MLAgents"><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceUnity_1_1MLAgents.html">Unity.MLAgents</a></td></tr>
<tr class="memdesc:namespaceUnity_1_1MLAgents"><td class="mdescLeft">&#160;</td><td class="mdescRight">Welcome to <a class="el" href="namespaceUnity.html">Unity</a> Machine Learning Agents (ML-Agents). <br /></td></tr>
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<tr class="memitem:a4d80e09565a5154e679c8066c05d1caf"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a4d80e09565a5154e679c8066c05d1caf">RayPerceptionCastType</a> { <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a4d80e09565a5154e679c8066c05d1cafa379f74d4974147dbf7bb27dc58617a91">Cast2D</a>
, <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a4d80e09565a5154e679c8066c05d1cafa872cbb6a851e79ae22ad8378de2870e7">Cast3D</a>
 }</td></tr>
<tr class="memdesc:a4d80e09565a5154e679c8066c05d1caf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines which dimensions the sensor will perform the casts in.  <a href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a4d80e09565a5154e679c8066c05d1caf">More...</a><br /></td></tr>
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<hr/><h2 class="groupheader">Class Documentation</h2>
<a name="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput" id="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput"></a>
<h2 class="memtitle"><span class="permalink"><a href="#classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput">&#9670;&nbsp;</a></span>Unity::MLAgents::Sensors::RayPerceptionOutput</h2>

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          <td class="memname">class Unity::MLAgents::Sensors::RayPerceptionOutput</td>
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<div class="textblock"><p>Contains the data generated/produced from a ray perception sensor. </p>
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<tr><td class="fieldtype">
<a id="a290500d0e9f3271f90f26d6dc02e2a1f"></a><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html">RayOutput</a>[]</td>
<td class="fieldname">
RayOutputs</td>
<td class="fielddoc">
<a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html" title="Contains the data generated from a single ray of a ray perception sensor.">RayOutput</a> for each ray that was cast. </td></tr>
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